Hi, This looks like a pretty helpful forum, I've got an idea and I'm trying to make it in inventor2014. I want to make a prototype using dovetail joints where suitable, I can cut and plan them with pen and paper, or mark the wood directly but I'd like to use a tool to make a proper plan including the joints and I found this tutorial that let's you make a tool to makes the joint parameters change, I think I could use this tool quite allot but the tutorial is leaving me with open loops on the side pins when I go to extrude the sketches. Could someone take a look at it and give it a go making it? I'd be very grateful if you could send me the completed tool or even tell me some things that might be missing from the tutorial. Ross350 wrote. the tutorial is leaving me with open loops on the side pins when I go to extrude the sketches. Attach your.ipt file here. I don't want to speak for Steve, but when I write a paper like that it is intended to be limited notes for those who attend the presentation. A suppliment to the class, not a replacement. Before teaching/learning iParts I would expect the user to have significant prior experience and be able to create any required sketch.
This would be an intermediate to advanced level class. Attach your part and someone will show you how to fix it. Hi ross350, So the tutorial you linked to is a bit out of date in terms of the tools that were available when it was written. Attached is an example file that demonstrates a very simple dovetail joint made using multibody solids in a single part, and using the Combine tool to subtract one solid from the other. Use the End of Part marker to step through the part to see how each feature was created. Note that once the joints are create, you could write each solid out as an individual parts useing the Make Components tool. You could also, use the Thicken/Offset tool to loosen up the joints to add some fit tolerance.
Also, have a look at this link and I think you'll see some familiar issues that you've encountered already: I hope this helps. Best of luck to you in all of your Inventor pursuits, Curtis. That is so helpful, THANKS!
I've put the file I was working on, please take a look and let me know why those sketches wouldn't extrude properly. I probably would work it out by following some of the links reccomended to me, so I will try those soon.
I just get the feeling it might be something in the settings because they are pretty much stock settings. I'd like to be able to show that all dimensions are, what is the setting for that because when I push F8 like I read somewhere it doesn't show anything. Sketch1 is missing a dimension and not placed at the Origin Center Point (most basic of all Inventor techniques - master this). (and it is easy - as Inventor will do it for you - simply click on the projected origin as your first point when creating the rectangle) Workplane1 is not needed because the step above was not done correctly - more extra work that Inventor would do for you. Sketch2 is missing a dimension. The width dimension is not needed as it has already been defined. The 90° dimension is not needed as it has already been defined.
Actually - all of Sketch2 is not needed (even though it is used in the original tutorial - I'll explain later. Sketch3 and 4 have no apparent purpose and can be deleted. I will explain step-by-step corrections. Just a follow up, on that file you sent. I made a set of user defined parameters,length,width,thick,Tailwidth,Tailslope and pitch, then I attmepted to adapt the model you sent to those parameters so I could change a few measurements but keep usable plans for the joints, Thats my main focus here, and you model worked mostly.
But now I want to know why a few things didn't go so well and I have attatched the file after my attempt so you can see what I mean. 1:Why doesn't Extrusion3 have a dimension I can change for it's Y axis? (I've named it 'width' in extrusion1 and could change that one) 2:Extrusion1 has a dimension (d4) that I just cant work out how it works, it makes your model a little bit different to the one in the tutorial, doesn't it? Ok, I have just started and I want to work something out. I make a rectangle 2 different ways, 1/The first way is just drag out a 2 point centre rectangle and place it with the mouse at the measurements I want.
Something I notice when i do this and then later want to set up parameters, I cant get the Height (z axis in the attached file REV1) It gets reall stange and give me a wacky angle at the top. The second way is, I start the 2point centre rectange with a click and then key in the desired dimensions manualy, This lets me keep those dimensions and so I can set up parameters linked to those measurments.
Which is vital for what I want to do with these joints. In the first scenario if I use the dimensions tool in /sketch and put in a measurement longways on that rectangle, I get a driven dimension. I can't change a driven dimension, so I am stuck. I know to do it the second way and that will prevent any problems, but what is a curative remedy for this kind of problem, incase I find out later in the process or as my previous post outlined where I couldn't find the dimension for the other piece of the join he uploaded. I really appriciate the help.
The official logo for the franchise, Blizzard Entertainment Platforms, November 23, 1994 August 30, 2016 Warcraft is a of, and other media created. The series is made up of five core games:, and.
The first three of these core games are in the genre, where opposing players command virtual armies in battle against each other or a computer-controlled enemy. The fourth and best-selling title of the franchise is a (MMORPG), where players control their character and interact with each other in a virtual world. The most recent title is Hearthstone, a. Of these games, no expansion sets were released for Warcraft: Orcs & Humans, but Warcraft II was accompanied by the release of and Warcraft III was accompanied by the release of. Multiple expansion packages also accompanied World of Warcraft, which include:, and. All games in the series have been set in and around the world of, a setting. Initially, the start of the series focused on the human nations that make up the Eastern Kingdoms, and the Horde, which arrived in Azeroth via a dark portal, beginning the great wars.
The Orcs came from another world, referred to as Draenor, the world that will be shattered into pieces by demonic magics during the events of Warcraft II, thereafter being known as Outland. Later on in the series the world of Azeroth was expanded, revealing the new continents of Kalimdor, Northrend, Pandaria and Broken Isles, allowing the introduction of the Night Elves, Tauren and other major races into the universe. The world of Azeroth also contains the traditional races of, and. The series also spawned several books and other media, covering a broad range of characters and timelines in the Warcraft universe. A collectable card game was also published, which offered those who bought a chance to gain access codes to limited in-game content in World of Warcraft. Many comics have also been released alongside the books, further covering parts of the universe's storyline.
A short-lived, online subscription only was also available but later ceased publication after just five issues. A was released in 2016. This section needs expansion. You can help. (October 2009) Timeline of release years 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 The first three games in the Warcraft series, including their expansion packs, were all released on both the and.
All of these games were of the genre. Each game proceeded to carry on the storyline of the previous games, and each introduced new features and content to improve gameplay. Was the first game in the series to feature a, which all subsequent games have released as well. Was the first game in the series to feature play over the internet using, although this was not included until a later release of the game.
Warcraft II was also the first in the series to be re-released as a 'Battle Chest', a bundled copy of the game containing both the original and expansion. Warcraft III and also have both had 'Battle Chests' released for them subsequent to their initial release. The 'Battle.net' edition of Warcraft II was also the first to introduce the use of to the series, requiring each user online to have their own copy of the game in order to be able to connect. However, a CD key is not yet required to play via a, although speculation is that future games in the series will do so, as another product in 's portfolio, is doing so by removing the option for using LANs altogether, requiring the use of Battle.net. In 1998, an in the series, was announced as being cancelled, having been previously delayed from a 1997 release. In 2004, Blizzard Entertainment moved the series away from the real-time strategy genre and released, an. Requiring a subscription fee to be paid to play, it also introduced regular additional content to the series in the form of patches.
World of Warcraft quickly gained much popularity worldwide, becoming the world's largest subscription-based MMORPG. They reached a peak 12 million subscribers worldwide. World of Warcraft has had six expansions as of 2016. During the production of, co-founder stated that 'If there’s a team that’s passionate about doing another WarCraft RTS, then that’s definitely something we would consider.
It’s nothing that we’re working on right now, we have development teams working on, and when those teams are all off the projects they’re working on, they’ll be intimately involved in the discussions about what’s next.' In 2013, Blizzard announced a new online free-to-play titled, with the beta being available in summer of 2013. In March 2014, Hearthstone was officially released. In addition to the free-to-play basic gameplay Hearthstone also contains fee-based features like extra card packs, additional restricted matches against computer opponents. Other media Tabletop games.
– strategic from, based heavily on Warcraft III. – from. – board game based on World of Warcraft, also by Fantasy Flight Games. World of Warcraft: The Adventure Game – board game based on World of Warcraft, also by Fantasy Flight Games. World of Warcraft Miniatures Game – a miniature war game based on World of Warcraft, by Upper Deck Entertainment. Main article: In a May 9, 2006 press release, and announced that they would develop a live-action film set in the. At, according to Mike Morhaime, a script was being written.
Mentioned that the film would be action-packed and violent, stating 'We're definitely not going to make a G or a PG version of this. It's not PillowfightCraft.'
On July 22, 2009, Blizzard Entertainment announced that would become the Warcraft movie director, but in July 2012 he told Crave Online that he would not direct due to committing to the film. In January 2013, was announced to direct the adaptation, from a script.
The film was set to begin principal photography in early 2014 with a plot based on the novel. On July 20, 2013, Legendary Pictures & unveiled a sizzle reel during their 2013 panel, with Duncan Jones hopping on stage briefly to discuss the project. On October 1, 2013, Blizzard announced via their World of Warcraft Twitter page that the Warcraft film would be released by on December 18, 2015. However, it was later announced that the release date was pushed back to summer of 2016 as to not compete with the release of.
During Blizzcon on November 9, 2013, Duncan revealed concept art for three of the locations to be featured in the film. He also verified that some of the casting had been completed, and a linguist was hired for some of the dialect work. Production on the film started shooting on January 13, 2014. The first full-length trailer for the film was released on November 6, 2015. Warcraft premiered in Los Angeles on June 6, 2016, and was released by Universal Pictures in the United States on June 10, 2016. Despite receiving mostly negative reviews from critics, the film has grossed $433 million and was praised by fans of the game.
Setting Location. Pandaria Azeroth has five known continents, named the Eastern Kingdoms, Kalimdor, Northrend, recently rediscovered Pandaria, and Broken Isles. All continents are separated by the Great Sea.
Two major islands also reside in the Great Sea: Kezan, land of the Goblins, and Zandalar, birthplace of the Troll civilization. In the center of the Great Sea is an enormous, everlasting vortex called the 'Maelstrom' beneath which lies the aquatic city of Nazjatar, home of the amphibious Naga.
Near the Maelstrom are the Broken Isles. The Eastern Kingdoms are the primary setting of the first two games (and their expansions) and the first half of. It is made up of 22 areas or zones. The kingdom of Stormwind lies at the south of the Eastern Kingdoms, south of the dwarven kingdom of and north of the jungle known as Stranglethorn Vale.
The capital city of Stormwind, Stormwind City, is nestled into the northwest of Elwynn Forest, a large forest at the center of the kingdom. The Dwarven capital in Khaz Modan, called Ironforge, is located in Dun Morogh. The former human kingdom of Lordaeron, which successfully headed the Human Alliance in but later fell to the Scourge in, is located north from the southern kingdoms. Underneath the ruined city of Lordaeron now lies the Undercity, capital of the Forsaken, a rebel band of the undead Scourge. The area is now known as Tirisfal Glades and is threatened by the Western Plaguelands held back at The Bulwark.
Warcraft Italiano
Northeast of Lordaeron is the elven nation of Quel'Thalas and its capital city, Silvermoon, both of which were conquered by the Scourge in. The continent of Kalimdor was introduced in and is made up of 18 zones. Whereas the Eastern Kingdoms can be described as the equivalent of medieval Europe, with traditional kingdoms and advanced cities, Kalimdor can be compared to the Americas at the time of the first arrivals of Europeans, full of wild lands. The geography and topography of Kalimdor are similar to North America and Africa, with massive, ancient forests and mountains covering the North and vast deserts and savannahs in the South. The Night Elven kingdom is located in the northwest region of Kalimdor, also including the island Teldrassil (actually a giant tree, similar in lore and spelling to ) off the northwest coast, which contains the city of Darnassus. To the south, past the Ashenvale Forest, is a stretch of land known as The Barrens, situated between the grasslands of Mulgore to the west, and Durotar, the land settled by the Orcs, to the east.
Mulgore is home to the Tauren capital of Thunder Bluff, a large city of tepees and lodges built on top of a conglomerate of high plateaus which are only accessible by air travel and a great series of lifts built down to the ground. In the north of Durotar is the fortress-city of Orgrimmar, capital of the Orcs. The third continent, Northrend, is located in the northern polar region of Azeroth and is the primary stronghold of the malevolent Undead Scourge. Northrend is featured in Warcraft III: Reign of Chaos and its expansion set, and is the main location featured in, the second expansion pack to. In the expansion, Azeroth has been changed permanently in-game, even for players without the expansion set installed.
The corrupted Black Dragon Aspect, Deathwing the Destroyer (formerly Neltharion, the Earth-Warder) has broken free from imprisonment in Deepholm, part of the Elemental Plane, and caused major changes and destruction in the land. In addition, many new parts of the continents of Azeroth that have previously been inaccessible have become key parts in the new world.
Lorewise, this is the second major change to the face of Azeroth, the first being the Sundering. The Sundering was caused as a result of the War of the Ancients where demons of the Burning Legion invaded the ancient Kalimdor. It caused a massive explosion that split the one continent into the four seen in-game and created the Maelstrom. Was the fourth expansion released and it focuses on the mythical and long-forgotten lands of Pandaria, a continent far to the south that has until now been shrouded in magical mists. With both factions landing on Pandaria, adventurers rediscover the ancient Pandaren people, whose wisdom will help guide them to new destinies; the Pandaren Empire's ancient enemy, the Mantid; and their legendary oppressors, the enigmatic Mogu. The storyline for Mists of Pandaria is split into multiple chapters.
The story arc that introduces Pandaria—where players discover the continent and level up, helping to solve problems and figure out what happened for the past 10,000 years and why—was included entirely within the initial expansion release. Later chapters in the storyline brought the war between the Horde and the Alliance back into focus, including changing parts of Pandaria (via phasing) to show additional settlements, and eventually returning the players back to Kalimdor for a final showdown, dethroning Warchief Garrosh Hellscream. Was the sixth expansion released and it focuses on the Broken Isles, a continent and group of islands located northeast of the Maelstrom in the middle of the Great Sea; one of the islands contains the tomb of fallen titan Sargeras. The Burning Legion has started an invasion of Azeroth and the player characters must find powerful artifacts to stop the invasion.
Draenor (Outland) Draenor, which featured in, is the original homeland of the Orcs and a past home of the Draenei. Draenor was torn apart when the Orcish leader, Ner'Zhul (later the first Lich King) opened dozens of portals to other worlds in an attempt to escape the invading Alliance Armies from Azeroth. The sheer number and combined power of the portals ripped Draenor into fragments and cast the remainder into the mysterious parallel dimension called the Twisting Nether, Home of the Demons. The remnants of the world are now known as Outland, and feature in the last mission of the human campaign of (though, without any actual terrain changes), and more prominently in. An intact Draenor is the main feature of the fifth World of Warcraft expansion, which takes place 35 years earlier in an. Major races and factions. Blizzard Entertainment.
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(August 4, 2007). (July 13, 2012). Crave Online. 'Actually, they don’t have me directing World of Warcraft anymore because when I took the Oz job, they had to move on to another director,' Raimi said. 'They had to start making it.' The Hollywood Reporter, January 30, 2013.
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Retrieved 2013-07-20. World of Warcraft twitter page.
Michael McWhertor. November 6, 2015. External links Wikimedia Commons has media related to.